Théo.
I am a video games and XR apps developer
I have more than five years of experience working on games and XR applications.
xCura is a japanese startup aiming to reduce pain and anxiety using virtual reality experiences. It was my first time using mainly japanese while working.
During my contract at xCura, I have built a prototype of a virtual reality application to perform rehabilition exercises for patients suffering from partial arms and hands paralysis.
Realcast is a french XR startup which is developing cultural XR experiences for museums and recently started developing VR video games.
I was focused on the development of Just Hoops, a VR basketball game for Meta Quest headsets. I was working in a team of up to 5 persons: an asset integrator/level designer, an FX artist, a 3D generalist and a game designer. Here are some of the things I did while working on that game:
Ubisoft is a world leading game company releasing AAA games every year.
I was a Junior Tools Developer in the cinematic team during the development of Ghost Recon : Breakpoint. The team of 50+ people was mainly composed of animators, a few FX artists and sound designers, one compositing team and two tools developers.
Here are my achievements in that team:
SoWhen? is a french company creating immersives experiences.
As their first developer, I was in charge of building small prototypes and immersives experiences. I built VR and AR applications using Unreal Engine 4 or Unity.
Relatable experiences :
L’Ecole Centrale de Nantes is a french engineering school where the IRCCyN research lab is located.
I was working in the Psycotec team, a team of psychologists focusing at that time on how to help factory workers learn and do their job more efficiently.
I was in charge of building a serious game simulating some of their working conditions and tracking their responses to various tasks.
Here is what I did at that time:
Projects:
Languages: C++, C#, Python
Game Engines: Unity, Unreal Engine 4
Libraries: OpenGL, DearImGui, OpenCV, Vuforia, SFML